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Rushline - Environmental art

Here are a couple of screenshots (and a trailer) from the environmental art of Rushline - Hikokawa Ascend. This was my graduation project at E-artsup Montpellier. We were ask to create a multiplayer VR game for an VR arcade room called Upside.
On the project, I worked on the modeling and texturing of buildings and landmarks, as well as on the main player weapons (see others posts).

Main map - Capture 1

Main map - Capture 1

Main map - Capture 2

Main map - Capture 2

Main map - Capture 3

Main map - Capture 3

Main map - Capture 4

Main map - Capture 4

Main map - Capture 5

Main map - Capture 5

Main map - Capture 6 (Alternate skybox)

Main map - Capture 6 (Alternate skybox)

Main map - Capture 7 (Alternate skybox)

Main map - Capture 7 (Alternate skybox)

Main map - Capture 8 (Alternate skybox)

Main map - Capture 8 (Alternate skybox)

Main map - Capture 9 (Alternate skybox)

Main map - Capture 9 (Alternate skybox)

Starting hub - Capture 1

Starting hub - Capture 1

Starting hub - Capture 2

Starting hub - Capture 2

Game Trailer