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Alice : Ninety Seconds Left

Alice : Ninety Seconds Left is a game made for my second year's end project. Created with three others people in four weeks, the project was heavily inspired by games like The Witness or Rime, both mechanicaly and visually.

In Alice : Ninenty Seconds Left, your goal is to save your friend Alice, trapped in a guillotine. You must solve severals riddles and puzzles while being stuck in a 90 seconds loop. At the end of each loop, you restart at the beginning, only keeping the knowledge you acquire through your previous run.

The game was made on Unity and the 3D assets were created using Blender and Substance Painter.